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2003 PROJECT INFORMATION Other NASA Glenn LTP SIMS
      + What is Virtual Aeronautics       + FoilSim
      + Project Data Sheet (pdf)       + RocketModeler
      + Milestones       + EngineSim
      + Documentation       + KiteModeler
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      + Progress & Screen Shots  
      + Phase II and beyond  

Presentation for Final Review
Review Presentation


VIRTUAL AERONAUTICS EXPLORATION - Project Documents

All project documentation will be posted here as the project progresses to completion. All documents will contain version numbers. At anytime you can come and get the most recent materials as they are produced.

Project Office Specifications (ExP) Experiential Platform - These documents set the specifications that the LT-supported projects must follow as a guide when creating learning materials in the future. This document is a work in progress.

    ExP Version 2 - (PDF File)
    ExP Version 3 - (PDF File)


Project Proposals: - The initial proposal submitted to the Project Office for fiscal year 2003.

    Immersive Connection to Remote Wind Tunnel


Mathematical resources

      Dean's BenchTop - view the three links in his Theory section.


Project Task Milestones: - Virtual Aeronautics Phase I Milestone documents for the Bottle Rocket 3D activity.

    Bottle Rocket Outline - version 1 - 2/7/03
    Application Requirements and Specs - version 2 - 3/13/03 - UPDATED


Introduction to Inquiry-Based Learning:

    Introduction to Inquiry-Based Learning - by Joe Kolecki. (PDF Document)


Project lesson Plans: - Work is in progress with Glen LTP, COSI Toledo, and the GVIS Lab at NASA Glenn.

    In Development - more to be posted soon.


E-mail from Educators: - Comments received from reviewers of our work and future work.

This e-mail was received via a COSI Toledo. Feedback from our discussions with them about the project.

I have had the opportunity now to speak to a couple of different groups of teachers/educators regarding the Virtual Aeronautics Exploration, both down at the Ohio Schoolnet Conference in Columbus in February, and then to some of the teachers we work with here at COSI in March. The teachers down at Schoolnet were generally middle and high school teachers, and the teachers from the area I talked to were mostly elementary-age educators. I was able to speak to about 16 educators overall.

Pretty much all of the teachers were more in favor of the bottle rockets as opposed to the Sports Balls simulation. Some of the comments included:
-It [Bottle Rocket Simulation] would be great for a couple of different units in the classroom. One on the science of motion, Newton's Laws, force, trajectory, etc., and the second on the process of doing science and carrying out trials.
-I like the way it [bottle rocket unit] would let my students test many different variables, and it would be exciting enough for the students to do it multiple times.
-It would be hard for the students to do hands-on activities with the sports balls ~ they're at very different levels of kinesthetic ability.
-My students are really into NASA and the space program, and building rockets would feed right into that interest.

Based on the conversations, it seemed that although teachers liked both concepts, they very quickly saw how they could incorporate the bottle rocket simulation into their classroom, and had a harder time working with a Sports Ball Simulation. The rocket simulation seemed to 'fit' better with academic content standards (at least Ohio's, which all of the teachers were from here). I think, too, an underlying element is that all of the students could actively engage in building types of rockets, whereas not many of the students would be able to throw a curveball for him/herself (which is not to say that there aren't other hands-on activities to emulate that).

I hope this feedback is helpful as you progress on the project. Let us know what the next step is ~

Wishing y'all the best!

Sam

Science Specialist
COSI Toledo

This e-mail was received via a response to our on-line response forms for RocketModeler.

Thank you so much for your quick response and link to your bottle rocket launcher.The simple bottle rocket launcher on your referenced site is definitely a great start.I'm becoming a strong advocate for the water-powered bottle rockets for both student and school use. Why? Because they are considerably safer and significantly less expensive which are two key factors impacting school and student acceptance. Plus we have no environmental issues or hazardous materials concerns which minimize the administrative expenses. Combined, these "positives" allow the students to work more independently both at home and school with minimal liabilities.

At the risk of being too presumptuous, here's a draft "wish list" for additional bottle rocket design / flight simulator features that I believe would be a huge benefit to our students.

Disclaimer -- my rocket knowledge is limited, so please consider my suggestions as "conceptual" given I lack the expertise to make any specific technical rocket design/analysis recommendations.

Design Application... provide a CAD-like application that facilitates rocket design via drag-and drop assembly using pre-defined rocket assembly "modules," i.e., rocket "engine," fins, body, nose cone, recovery system, etc. These modules would have predefined shapes / variables that could be changed by the student to support alternative designs and the corresponding flight analyses. As a rule-of-thumb, commercial-off-the-shelf products (COTS) available at local retail stores and commonly used by rocket modelers would be used, e.g., plastic bottles used for carbonated drinks; pvc pipe; packaging tape; PL caulking; plastic bag liners; Tomy timers; balsa; hot glue; ping pong balls; etc.For simplicity and to support the broadest range of user levels, a default rocket comprised of typical modules could be provided by the application as the opening screen. The student could then proceed with either modifying the default design or start from scratch by opening a new blank screen.

Possible design "modules" ...Rocket "engine" -- various commercial off-the-shelf (COTS) water bottles (1 liter, 2 liter, etc. w/ the 2 or 3 COTS shapes) w/ default variables that the student can modify both graphically or via numerical data entry (diameter, length, shape, volume, nozzle length, size, shape, etc.)

Rocket body -- various pre-defined shapes (with default values) for establishing the rocket body length, e.g., second "bottle" or partial bottle attached to the rocket "engine" bottle, tapered bottle, etc. Ideally the student could choose the pre-defined shape; add the module to the rocket engine module; and then graphically drag object "handles" to re-shape the object with the variables automatically re-calculating to reflect the revised shape.

Rocket fins -- various predefined fin configurations, e.g., number of fins, shapes, materials, mounted configurations; etc. Again once the fins module was assembled onto the rocket, the student could modify the design either graphically or via numerical data entry.

Nose cone -- various pre-defined shapes with default values, e.g., rounded cone, pointed cone, etc. Again the student should be able to graphically re-shape the nose cone.

Recovery options -- free fall "dart," parachute, rotors, winged glider, etc, using predefined configurations with specific design variables, e.g., weight, size, materials, etc., that can be modified by the student.

Design analysis... application would evaluate the student's design and provide graphical feedback highlighting positive and negative design characteristics, e.g., denote the calculated CG and center of pressure and proposed improvements; analyze fins and propose improvements, etc. Support recommendations with layered technical analysis so students could analyze the data to whatever level their interest and knowledge support.

Launch analysis...From what I've seen to date, the launch simulators seem to be much more complete than the design applications. I've seen a number of launch simulators including yours that are available online. These applications seem to support estimating the flight parameters by inputting the rocket design variables supported by the application. Suspect the inputs variables would need to be expanded to better support the analysis.

Thank you again for taking the time to respond to me first email. Look forward to seeing your next RocketModeler release.

Again, please don't hesitate to contact me if I can help move this forward.

Scott
Coach for the Science Olympiad, Inc.

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