This is the beta 1.2 version of the
NASA Glenn FoilSim
II program, and you are invited to participate in the beta
testing. If you find errors in the program or would like to suggest
improvements, please send an e-mail to benson@grc.nasa.gov.
With this software you can investigate how a big league pitcher
throws a curveball by changing the values
of the factors that affect the aerodynamic
forces on the ball. These are the same forces that generate the
lift of an aircraft wing.
To return to the original default conditions, click the
Reset button.
SCREEN
The program screen is divided into three main parts:
- At the top of the screen is a graphics window. By
moving between Ballpark and Flowfield, you can
display a drawing of the infield and your pitch trajectory
or you can see the flow of air around the ball. In both cases
you are looking down onto the ball or the infield. The simulation
is two dimensional with the ball spinning about an axis pointing
into the Earth (or Mars). The force
occurs side to side; we are not concerned about the ball falling
towards the surface.
- Below the graphics window, on the left of the screen
are inputs and outputs associated with the atmosphere
through which the ball moves. To the right of the graphics
choice button, a black output box shows the side force on the
baseball. The force can be computed in either English or metric
units and is also displayed on a force gage directly below the
output box. The bar on the gage is colored
yellow when the force is
negative (pushes the ball to the left of home plate as viewed from
the mound) and cyan when the
force is positive (pushes the ball to the right of home plate as
viewed from the mound.) Below the gage are some input/output
boxes. By convention input boxes have a white background and black
numerals and you can key in new values. If the box has green
numerals on a black background it is an output box and you cannot
key in values. Below the boxes is a choice button labeled
Location. The default is Specify, which allows you
to type in the atmospheric conditions at your ballpark. You can
specify the temperature, the
atmospheric pressure, and the
relative humidity of the air; the program will calculate the air
density that affects the side force. You
may choose, however, to use a standard day (average) atmosphere at
several different locations displayed on the choice button menu.
Try setting up a pitch and changing the location. What happens to
the trajectory?
- Below the graphics window on the right of the screen
are inputs to set up and throw the pitch. You can be a right
hander or a lefty by clicking on the round buttons. To set up a
pitch, you must specify the speed and the
spin on the ball, the spot on the
pitcher's mound from which you release the ball, and the
angle at which you release the ball. A small arrow on the
ball in the graphics window will help you determine these values.
And the red bar on the ball shows the direction and rate of spin.
If you push the blue button marked Set Up Next Pitch you
will not see where the ball will go until you push the red
Throw the Pitch button. Otherwise, as you change inputs,
you will see the pitch trajectory. Above the blue button you will
see a box that judges your pitch as a ball or a strike and tells
you how far from the center of the plate the pitch first crossed
the front of the plate.
Have fun!