This is the beta 1.3 version of the
NASA Glenn EngineSim
program, and you are invited to participate in the beta testing. If
you find any errors in the program or would like to suggest
improvements, please send an e-mail to benson@grc.nasa.gov.
With this software you can investigate the effects of
engine performance on aircraft range and acceleration.
SCREEN
The program screen is divided into four main parts:
- At the top of the screen you will see an animation of
an airplane. There are
four aircraft from which to choose: an executive jet powered by
two simple turbojet engines, a fighter
plane powered by two afterburning
turbojets, an airliner powered by four high bypass
turbofan engines, and a hypersonic
missile powered by a single ramjet engine.
- The left side of the screen presents problems for you
to solve. The problems involve either the aircraft
range,
weight,
or the motion of the aircraft as predicted by
Newton's Second Law of motion. The
problems are presented to you as word problems.
The blue buttons in the middle of the left
screen are used to set problem type, the difficulty level, and to
set new problem conditions.
The white choice buttons on the left are used to determine the
program mode, the answer type, and the units. (See the explanation
given below.)
- Below the airplane animation on the right side of the
screen are some gauges and text boxes that describe the flight and
engine conditions. You will need this information to answer the
questions that are presented to you on the left side of the
screen.
You can answer the problems either by typing in an answer or by
clicking on a multiple choice button. You can change your answer
as often as you want; when you think you have the final answer,
press the red "Submit Answer" button to send the
information to the computer.
- At the bottom of the screen, if you choose Learn
or Exam Mode, the program will store and display the
questions and your answers. This screen keeps track of the numbers
of right and wrong answers, allowing you to look for trends and
determine a need for additional help with certain problems.
OPTIONS: Aircraft Type, Problem Type, Answer
Type, Program Mode, Units
- When you select an Aircraft, you will notice
that the fighter plane can travel very fast but not very far,
while the airliner can travel a long distance but not very
fast.
- The blue buttons allow you to select a New problem, the
difficulty of the problem, either Easy or Hard, the
Problem Type, and the Specific Problem at the top of the
text box. There are three problem types: Range,
Weight.
and
Motion.
- The range problems involve solving a rate equation
(rate X time = distance).
- The weight problems involve determining the mass
of the aircraft from the presented weight.
- The motion problems involve solving for acceleration,
velocity, distance, or time when given the weight of the
aircraft and the thrust of the engines. (In this group of
problems, assume that drag is zero and that thrust and weight
are constant. This will, however, give some very unrealistic
answers since drag itself changes with the velocity squared).
For some problems, you may have to perform several intermediate
calculations to get the final answer. Use a calculator if
necessary. If the Easy problem type is chosen, the
program will provide you with intermediate information in the
statement of the problem. If the Hard problem type is
selected,
you must perform all calculations. The equations needed to solve
the problems are given on summary slides for range
, weight, and motion (Newton's Second
Law) at The Beginner's Guide to Propulsion on the World Wide Web.
The hypersonic missile problems are particularly difficult
because the missile is in motion when the additional thrust is applied.
Be very careful with the requested units; some information is given
in miles per hour, but the requested output is in feet per second.
- For the Answer type, you can choose Multiple Choice
or Type-ins.
- If you select Multiple Choice answers, the
computer will give you hints about incorrect answers. If you
multiplied when you should have divided, the
program will note a "Probable Math Error." If you used
the wrong variables to solve the equation, the program will
note a "Probable Input Error." You and your teacher can
use this information to identify areas for additional work. If
you select Multiple Choice answers, you can change your
answer until you press the "Submit Answer" button. If
you get the right answer you will see a blue arrow
-----> next to your
choice. If the answer is incorrect, a red
X will appear. When you get
the right answer, you must push the "New" problem button
to start another problem. Or you can use the blue
buttons to select a different type of question
altogether.
- If you select Type-ins, simply key in your answer in
the space provided and press the "Submit Answer" button.
You will be told if you are right or wrong and given a hint for
solving the problem.
- Program Mode allows three choices: Play,
Learn, or Exam Mode. In Play Mode, none of
your answers are recorded at the bottom of the screen, and you get
three tries to answer any question. In Learn Mode, your
answers are recorded and you get three tries. In Exam Mode,
your answers are recorded and you get only one try on each
question.
- The problems can be presented to you in either metric or
English Units.
Good luck!