At the top of the window is the text "Current working file:", followed by the full path name for the file. Below that are three sets of radio buttons.

The first set, on the left, has five radio buttons, labeled "Any as selected", "Zones", "Surfaces", "Curves", and "Points". In this example the first radio button is selected.

The second set, in the middle, has two radio buttons, labeled "Transform one object", and "Transform multiple objects". In this example the first radio button is selected.

And the third set, on the right, has four radio buttons, labeled "Overwrite transformed object", "Generate new object with default name", "Generate new object with name:" (followed by an empty text box), and "Do not write result - save in results buffer". In this example the first button is selected.

After that are three radio buttons used to choose how the transformation is to be done.

The first is labeled "Transform Using:", and is followed by three lines of radio buttons labeled "New X comes from current:", "New Y comes from current:", and "New Z comes from current:". Each of these three lines has six radio buttons, labeled "+x", "-x", "+y", "-y", "+z", and "-z".

The second radio button is labeled "Transform with Matrix ([xyznew] = [A] [xyz]):". Below are nine text boxes for entering the transformation matrix.

The third radio button is labeled "Transform with Euler angles:". This is followed by a line containing the text "Coordinate system in effect:", and three radio buttons labeled "Body axes", "CADD axes", and "CFD axes". Below that are four lines labeled "Current CG location:", "Current roll, pitch, yaw (deg):", "New CG location:", and "New roll, pitch, yaw (deg):". Each line contains three text boxes for entering the relevant transformation values.

At the bottom are "Cancel" and "Select Objects" buttons.

Last updated 14 June 2007